• As per a leading market research company, the global AMS market is forecasted to grow at a CAGR of 4.75 percent during the period of 2017-2021. This scenario is in tandem with the increasing need for AMS to increase their operational efficiency and effectiveness while supporting operations with their changing business needs. The main stages involved in AMS is...

  • The worldwide impact of BYOD can be fathomed by the fact that as the Bring Your Own Devices policies are on the rise, BYOD market is soon expected to reach USD 367 billion by 2022. This study by Juniper Research highlights the high rate of mobile adoption and the realization that mobile devices can help to improve work-life balance. With massive consumption...

  • Wikipedia defines Gamification as 'the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems’. While this definition really brings in a sense of perceiving gamification as yet another tool of marketing, Gamification clearly stands to engage several games of different cultures, social norms, and...

  • Interestingly, wearable technology dates back to 13th century when eyeglasses were invented. Little did the time slot knew that these wearable technologies will become one of the world’s best-selling consumer electronics product in the 21st century. Time rolled, and wearable technology saw its potential rise in every vertical that man knows now. From...